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Starsector game alex
Starsector game alex










starsector game alex

That is to say, the Hegemony’s signature “low-tech” warship designs were still in active service by the time of the Collapse instead of being completely obsolete.

  • Break Out the Museum Piece: Not as much as the Luddic Church, but the Hegemony makes use of some designs that are antiques, but have been updated to modern standards.
  • If they suspect someone is using AI cores, they'll send an inspection to the colony to retrieve and destroy them.
  • Ban on A.I.: The Hegemony kept the same AI laws as the Domain, and made them even stricter after the AI Wars and due to Luddic influence, forbidding the use of the more advanced AI cores (Alpha, Beta and Gamma Cores) in colonies.
  • Anything that threatens the Great Cause must be neutralized if a few activists must be discouraged for the greater good, so be it. The survival of humanity is at stake and it is only the discipline of the Hegemony military that protects worlds where some semblance of the normalcy of human civilization can be nurtured. Built upon a creative interpretation of protocols which indefinitely extends Domain-style martial law, the founders of the Hegemony believed that the overriding cause of restoring the Domain and therefore stability, peace, and prosperity to the Sector and indeed the entire galaxy must come before certain niceties of human rights. The HegemonyThe Hegemony is a martial successor state to the Domain formed by a 'lost legion' trapped in a backwater system by the collapse of the Domain gate network.
  • Standard Sci-Fi Fleet: Regardless of actual designation, all ships fall into one of five designated ship classes: Fighter, Frigate, Destroyer, Cruiser or Capital Ship.
  • Their most advanced ships, like the Paragon battleship and the Aurora cruiser, fall into Shiny-Looking Spaceships with Energy Weapons.
  • Standard Human Spaceship: Before the Hegemony took hold of the standard ship design, the Domain has the classical ship design in its glory days.
  • Portal Network: The Gate System extended throughout the Domain's territory, and its shutdown catalyzed the Collapse (especially in the Persean Sector, which is on the other side of the Persean-Orion Abyss from the proper "core worlds" of the Domain).
  • The denizens of the Sector have no way of knowing for sure because they are an entire spiral arm away.
  • Uncertain Doom: It's unknown if the Domain died with the Gate network that gave it its unity.
  • All of this was lost due to the Collapse, when the Domain Portal Network shut down under mysterious circumstances.
  • How the Mighty Have Fallen: Their ancestors were the vanguard of the largest expansion in human history, reaching into other spiral arms of the galaxy after the Domain, it is inferred, virtually dominated the entire Orion Arm and had easily reached Type I on the Kardashev scale and were on the way to reach Type II with the Hypershunts.
  • The Luddics take this as a point of faith concerning the Domain's immorality, and proof that Gilead must be protected at all costs.
  • Earth That Was: Old Earth was devastated under unclear-to-the-player circumstances, long before the Collapse.
  • Explorarium Derelict drones: dark grey.
  • Tri-Tachyon, the Remnants and Omega: Teal blue.
  • Color-Coded for Your Convenience: Each faction bears their flag color in the form of a circle surrounding their fleets:.
  • Civil War: Most of the factions are at war with each other due to their conflicting goals culminated after the Collapse and loss of contact with the Domain.
  • It didn't stop them from using Attack Drones in their frontier systems, and the TriTach AI ship designs evidently trace design evolution to before the Collapse.
  • Ban on A.I.: The Domain forbade the use of Artificial Intelligences as weapons.
  • We just assumed all of the UI was ripped off just to be safe. Thus, we changed out all of the UI artwork before releasing the game, including the artwork that we weren't sure whether it was from another game or not. Fortunately, the client's son was playing the other game and the client noticed the artwork was the same as his game.

    starsector game alex

    Turns out that this dev shop had ripped off almost all of the UI artwork from a very high profile game. I was doing a project for a client about a year ago and the client had initially outsourced the game to another dev shop. The art itself looks like it's well documented work by Alex Mosolov on his devblog/website. Original dev should reluctantly, but swiftly comply with the take-down in that case.

    starsector game alex

    Quoting: scaineWell, it's possible the dev did pay for them, but the "freelance artists" on upwork stole the work.












    Starsector game alex